Sound Design Techniques & Tools Series: Part 10 – Granular Synthesis & Sample Processing
We’re rounding up our 10-part Sound Design series with a look at granular synthesis, and…
We’re rounding up our 10-part Sound Design series with a look at granular synthesis, and…
Filters allow you to chop out large sections of a sounds frequency range, providing the…
So much of good sound design is about turning relatively static sounds into living, breathing,…
Reverb is a key part of any sound design project, because so much of the…
Pitch is one of the absolute fundamental components of a sound, so in this…
Panning is generally thought of as a fairly dry and functional mixing tool, a way…
In Part 4, we’re taking a closer look at what could be considered “classic” modulation…
Continuing our Sound Design series, in Part 3 we are digging into the concept of…
Continuing our Sound Design series, in Part 2 we are looking at the many facets…
It’s never been more important to be able to craft distinctive and original sounds if…
Having previously looked at the Orchestral Swarm instrument pack, notably used by Hans Zimmer for…
Point Blank are back with a brand new tutorial series to help you get the…
These days, we all know the big players in our respective styles and corners of…
Following our recent round up of 25 of the best drum plugins for a variety of…