Sound Design Techniques & Tools Series: Part 10 – Granular Synthesis & Sample Processing
We’re rounding up our 10-part Sound Design series with a look at granular synthesis, and…
We’re rounding up our 10-part Sound Design series with a look at granular synthesis, and…
Filters allow you to chop out large sections of a sounds frequency range, providing the…
So much of good sound design is about turning relatively static sounds into living, breathing,…
Reverb is a key part of any sound design project, because so much of the…
Pitch is one of the absolute fundamental components of a sound, so in this…
Panning is generally thought of as a fairly dry and functional mixing tool, a way…
In Part 4, we’re taking a closer look at what could be considered “classic” modulation…
Continuing our Sound Design series, in Part 3 we are digging into the concept of…
Continuing our Sound Design series, in Part 2 we are looking at the many facets…
It’s never been more important to be able to craft distinctive and original sounds if…
Now we’re getting to the sharp end of using reference tracks effectively. You’ll remember that…
In Part 1 we looked at the key ways in which references tracks can really…